
In the new game Croft arrives in wintry Siberia, once again up against determined, well-armed enemies in hostile terrain, all searching for valuable artifacts. Rise of the Tomb Raider picks up after the events of the 2013 reboot, during which young and inexperienced archaeology graduate Lara Croft struggles to survive on a lost island infested with enemies, secrets and mysteries.


It’s a timed exclusive for Xbox One (and Xbox 360), due out on Nov. Rise of the Tomb Raider is the first Lara Croft game made specifically for the current console generation. There's a woman on his screen but she isn't Lara Croft. It takes a moment for him to articulate the problem. She must seem like the same Lara Croft we have known for two decades.Īs Croft shows a variety of on-screen emotions, Robins sits back in his office chair and gazes at her face. She must be visually and emotionally appealing to the player. She must convey both power and vulnerability. She must seem like a real person while also being an action hero. He is tasked with making Lara Croft look as human as possible. Robins manipulates blend shapes in order to tweak Lara Croft's expressions, each designed for a specific moment in the game - for a flash of peril, a quizzical exchange of dialog or an internal moment of self-reflection. The mesh of her face represents thousand of data points.

He imports the images into facial engine models of Lara Croft. He notes how light bounces off the ridges on Luddington's forehead, how her eyes move in a slightly different fashion for each frown, how the lines around her eyes transfer to the particulars of her smile, the angle of her cheekbones, the jut of her chin. "Making a human being is the most challenging thing when creating video games." in the offices of Tomb Raider developer Crystal Dynamics, Senior Technical Artist Jon Robins leans into his monitor and carefully studies the Luddington footage. Since the 2013 Tomb Raider reboot, Luddington has provided the basis for the face and voice of one of video gaming's most recognizable characters.Ī few days later, some 350 miles north of L.A. She's filming in a Los Angeles facial capture studio for her role as Lara Croft in the forthcoming Rise of the Tomb Raider.
